Quibly Ball was originally a project that I worked on at the end of my senior year of college. It was made with a team size of 8 with 2 programmers, 2 artists, and 4 designers. The game won Best Technical Innovation/Programming at the Ubisoft Gamelab Competition 2013.
My responsibilities on the project included audio implementation, stats tracking, and general gameplay mechanics. I am currently working on updating the project to Unity 5 and improving the overall architecture for a potential release in the future.